Basic Information
- Official English Title: Put In
- Developer & Publisher: xDNA & Nutaku Publishing
- Release Dates: North America: 2019-05-15 | Europe: 2019-05-20 | Asia: 2019-05-25
- Supported Platforms: PC (Windows)
- Game Tags: Puzzle, Casual, Eroge, Adult Content
- Social Media:
Twitter: @NutakuNet
Patreon: Nutaku Publishing
Steam: Nutaku Page
In-Depth Review
Put In stands as a distinctive blend of logic puzzle mechanics and adult-oriented content, designed to appeal to players seeking a casual yet engaging experience. Developed by xDNA and published by Nutaku, the game launched in North America on May 15, 2019, quickly gaining attention for its unique art style and interactive elements.
Gameplay Mechanics
The core of Put In revolves around solving hand-drawn puzzles, each unlocking progression through a series of increasingly complex layouts. Unlike traditional puzzle games, the reward system incorporates adult-themed cutscenes and dialogue interactions, providing a narrative incentive to complete levels. This dual-layered approach caters to both casual puzzle enthusiasts and adult gamers, though the balance between gameplay depth and adult content remains a focal point of debate in community forums.
Visual & Audio Design
The game’s visual identity is striking, utilizing a hand-drawn aesthetic that contrasts sharply with the typical 3D graphics seen in many adult titles. Each puzzle level features unique character designs, including slimes, vampires, and gorgons, all rendered in vibrant colors. While the artwork receives praise for its originality, some players note the lack of voice acting as a missed opportunity to enhance immersion.
Audience Appeal
Targeting adult gamers, Put In integrates RPG elements such as character progression and skill upgrades, allowing players to customize their experience beyond the puzzle mechanics. However, the free-to-play model includes microtransactions for stamina refills and premium currency, a common criticism in discussions about Nutaku’s monetization strategies. Despite this, the game maintains a dedicated player base, particularly among those who appreciate its niche combination of genres.
Reception & Community Impact
Community feedback highlights the game’s strengths in accessibility and creative design, though some users express frustration with the limited platform availability (currently PC-only) and the absence of a mobile version. Nutaku’s approach to localization and content adaptation has also been scrutinized, with comparisons to the original Japanese releases revealing differences in gameplay mechanics and monetization.
Game Link: Put In